Digital Library
TDM 2000 International has carefully curated a treasure trove of valuable insights and research materials spanning a myriad of topics closely intertwined with youth engagement, and the very essence of knowledge and values we aspire to share with the world. Our virtual library is a veritable treasure chest of knowledge, tailored to the inquisitive minds of young individuals, dedicated youth workers, and anyone with a passion for exploring. So, without further ado, embark on your journey of discovery.
Manual on game-based learning, gamification & good practices in youth work. The Manual was developed under the framework of the project "Fueling Innovation in NFE", mobility of youth workers, co-funded by the Italian National Agency and coordinated by TDM 2000 International. "The European Commission's support for the production of this publication does not constitute an endorsement of the contents, which reflect the views only of the authors, and the Commission cannot be held responsible for any use which may be made of the information contained therein.
The manual wants to be an answer to the challenges identified in the project in order to offer managers the necessary tools so that they are able to effectively put environmental measures into practice within their clubs. The Environmental measures cover the issues of sports apparel, water and energy consumption, transportation, and waste management. The manual also contains some deeper information about a number of related issues, with related links. The Manual has been created on the framework of the project GreenCoach, co-founded by the Erasmus + project. Questo Manuale è stato realizzato con il supporto e il contributo economico della RAS- Regione Autonoma Della Sardegna- Assessorato della Pubblica Istruzione, Beni Culturali, Informazione, Spettacolo e Sport - L.R. n.3/2009, art.9, comma 9. Disclaimer The European Commission's support for the production of this publication does not constitute an endorsement of the contents which reflects the views only of the authors, and the Commission cannot be held responsible for any use which may be made of the information contained therein.
A Practical Guide to Measuring and Manage the Impact of the Projects
Research study on how the psychological codes and cognitive aspects of a business leader are influenced by the gender, realized under the framework of the project ESTEEM-Enhance and Stimulate Trust while Exploring new forms of Entrepreneurship Modules), funded with support from the European Commission (Project Number: 2020-1-FR01- KA202-080354). This publication reflects the views only of the author, and the Commission cannot be held responsible for any use, which may be made of the information contained therein.
"Global Youth Work. The Stories of GLOBALAB" is a collection of stories and case studies that: (1) Illustrate the importance of international mobility for widening horizons of youth workers and bringing a global perspective to the activities with young people; (2) Highlight the importance of global education processes that lead to action at the local level; (3) Showcase some good practices of the project partners on delivering global education processes and taking action both locally and internationally. It was prepared in the frame of Erasmus+ CBY project “Globalab - goes global”.
Our most successful publication “Six Steps to Global Citizenship” aims to (1) provide a framework of competencies young people around Europe need to further develop and strengthen so that they can act better in this interconnected world; (2) offer practical tools for youth workers and educators which help to develop global citizenship competences of young people. The publication was developed in the frame of Erasmus+ KA2 project “Six Steps to Global Citizenship” Our most successful publication “Six Steps to Global Citizenship” aims to (1) provide a framework of competencies young people around Europe need to further develop and strengthen so that they can act better in this interconnected world; (2) offer practical tools for youth workers and educators which help to develop global citizenship competences of young people. The publication was developed in the frame of Erasmus+ KA2 project “Six Steps to Global Citizenship”.
A concrete and useful tool about NFE. Non-formal educations comes with the concept of “ Lifelong learning” which means that a person should not stop the learning process after finishing the formal educational system ( school, high school, university etc) but to continue during all life.
Engaging in Lobbying – Positioning Youth Work
Research report “Towards inclusive policies and practices in Youth Work. Report on state of art and needs.” looks at the situation and needs among youth workers, young people and other stakeholders in Bulgaria, Lithuania, Italy, Poland and Spain in regard to applying inclusive policies and practices in their work. The report was prepared in the frame of the Erasmus + KA2 project "Tools for equality and Inclusion in Youth Work".
Manuale_Sport come strumento per l'inclusione e l'educazione ai valori
UNIQUE, a European network of educational practitioners and researchers, decided to explore the key-competence LEARNING TO LEARN and designed an action research project with the main aim to understand better how education can support adult learners developing this key competence.The project sets out to identify educational approaches, methods and concepts whichsupport the development of the competence LEARNING TO LEARN – with the aim to contribute to the already existing respective pool of knowledge.
A guide for girls and young women to start their own advocacy campaign
EntreComp: a practical guide, easing the access to entrepreneurship. Here you can find the version in other EU languages.
Different success stories of youth who participated in EVS. Participation in the International Mobility Activities opened opportunities for them to edge in the Labor Market.
The Report briefly summarize the two most valuable activities implemented in accordance with the aim to increase the attention and involvement of young people in the dual identity of being “Locals” and “Europeans” together, spurring them to rethink the relationship with the European Union.
Toolkit "Global Education Goes Pop" aims to (1) introduce global perspectives into young people’s local contexts; (2) increase the capacity of the local level in teaching about global issues and Sustainable Development Goals to young people; (3) generate youth-friendly approaches and methodologies for learning-action processes on global issues using pop culture. The publication was developed in the frame of the EU DEAR project.
Here there is, the new TDM 2000 International Calendar, "European Youth Goal" Edition !
This reports includes all the European events organised in the partners'countries that involve policy makers from public, private and third sector thatwill be guided in a series of thematic discussion about youth generation andnew ways to build youth policies or to empower the existing ones. A short description for each activity, summarizes Ghost teller (reporter) the contents that have reported in a online platform of discussion where young people can keep commenting and sending back their feedbacks. Due to the Covid-19 pandemic, 90% of the events have been organised online.
Research report "Digital Citizenship and Youth Work" which aims to investigate: (1) the profiles of young people and youth workers in relation to the digital citizenship, (2) the strategies/policies at the national and EU level in relation to the promotion of digital citizenship in formal/non-formal learning, (3) the provision of training opportunities youth workers in the public/private sector in the particular field, (4) the compliance of national policies/practice with EU/Council of Europe strategies and initiatives in the areas under scrutiny here, (5) the digital needs of youth workers and young people. The research was conducted in 6 countries (Germany, Spain, Lithuania, Greece, Cyprus and Ireland) in the frame of the Erasmus+ KA2 project "DICIPASS4YOUTH: European Digital Citizenship Pass for Youth Empowerment and participation".
The EU Opportunities and Discussion group is a platform for European citizens or people interested in European topics in general, to share interesting information on opportunities you can find in the EU as well as a space for the discussion of EU-related topics. The group has been set up and is managed by TDM 2000 International, an international network of youth organizations with members from all over Europe. For 2020 the focus of the Report is the European Youth Strategy, promoting youth participation in democratic life and supporting of social and civic engagement of young people.
This long term activity answers to the need for wider visibility for the results of different projects of our members constantly. We encourage them to share best practices of their work and results of their local activities using this social media platform. Besides this, more young people in Europe become aware about their EU projects as well as other local opportunities.
"Towards A Successful Integration of Young Refugees. A Guide for NGOs" aims to to support the capacity building process of NGOs supporting the integration of young refugees in their host communities. The objectives of the guide: (1) Raise awareness of the role of NGOs in the refugee integration process; (2) Provide tools and guidance for improvement of activities and services of NGOs supporting a more effective refugee integration process; (3) Introduce the outputs of the iMAPPY project and provide guidance for their use. The guide was developed in the frame of the project "A Strengthened Network and an Integration Map for Refugees".
In this presentation TDM 2000 International shows useful digital tools for non formal activities online.
Most people are familiar with some kind of online harassament, especially children and teenagers whose social life is partially constituted by virtual interaction. The reasons why young people bully their peers online and offline are usually very similar, but the aggression takes place in a different environment and in different forms. An important factor is to be able to recognize what's the line that divides a joke and actual bullying. Proper cyberbullying can be defined as the systematic and repetitive use of technology to harass, threaten, embarrass, expose, impersonate or target another person. It's facilitated by the impersonal nature of online platforms and perpetrators feel more powerful behind the screen compared to face to face bullying.