Digital Library
TDM 2000 International has carefully curated a treasure trove of valuable insights and research materials spanning a myriad of topics closely intertwined with youth engagement, and the very essence of knowledge and values we aspire to share with the world. Our virtual library is a veritable treasure chest of knowledge, tailored to the inquisitive minds of young individuals, dedicated youth workers, and anyone with a passion for exploring. So, without further ado, embark on your journey of discovery.
this is the D2.3 RYTA RESEARCH REPORT. This project is focusing on promoting rural youth training activities in Mediterranean countries,
This is a project about storytelling as an innovative tool of participation. 4M Storytelling is a method of four Modules that uses visible thinking and storytelling to analyse and streamline otherwise complex issues. Each Module engages a different yet related– area of social activity.
The Educational Game is a board/card game aimed at fostering young people's active citizenship, at enhancing their integration and inclusion, and at strengthening their contribution to the functioning and development of democratic debate. Not only this, it also aims at empowering the participants to play a vital role in their own development as well as that of their communities putting the emphasis on how important is their action to contribute in achieving the Sustainable Development Goals. The Game was designed to help the young direct beneficiaries to learn vital life-skills, develop knowledge on human rights and citizenship and to promote positive civic action.
Check out the highlights of 2023 with our newsletter compilation! Learn more about the stories, achievements, and activities that shaped our network during this extraordinary year. If you have not subscribed yet, do it now on our website!
The Annual Report, represents a way to resume all the productions, achievements, and actions done by the network during 2023. It encapsulates the endeavors and milestones achieved throughout the year, showcasing our initiatives in education, advocacy, and youth engagement. This publication has been produced and funded by the European Union. Views and opinions expressed are however those of the author(s) only and do not necessarily reflect those of the European Union or the European Education and Culture Executive Agency (EACEA). Neither the European Union nor EACEA can be held responsible for them.
This document has been created as part of the project "EU4SARDINIA – Together Towards Democracy: Connecting Europe and Sardinia through European Values" c0-funded by the European Union. The package includes a range of interactive resources and activities aimed at engaging young people and the local community. Participants will have the opportunity to explore the principles of democracy, understand their role as European citizens, and contribute to discussions about the future of Europe. Disclaimer ‘This publication document was co-funded by the European Union. Its contents are the sole responsibility of and do not necessarily reflect the views of the European Union.’
Our project aims to exploit the potential of Social Entrepreneurship and its appeal to new generations, including a youth work approach, to provide an answer for youth's career and the possibility to answer societal challenges simultaneously.
This Publication has been thought to serve as a comprehensive guide of the "Sport-Ent" project, providing an overview of the general framework, the organizations part of the consortium, the main aim and the specific objectives of the project. The core part of the Toolkit consists of a targeted training programmes for sports people in respect of entrepreneurship and football.
Involving youngsters in the agriculture field is a challenging intake. Most youngsters don’t find it applying and interesting as a career path. This document seeks to develop a framework, offering a theoretical toolbox to analyze context-dependent barriers and enable youngsters. Starting from the intention to fill this gap in the professional development of youth workers and educators by providing guidance regarding teaching methodologies and techniques for youth NEETs in the agricultural sector.
The publication is part of the results of the internatioanal project "YouPlay - YOUth PLAYul engagement" and consists in the results of a research on the situation of youth participation conducted in the countries involved in the project (Italy, Serbia, Spain, Malta, Lithuania and Germany)
There is a wealth of information on the Internet on how to set up businesses, social enterprises, and we often get lost in the information overload. That is why, with this guide, we want to put in order the ideas and offer the existing tools on the Internet to develop or improve a business using digitisation. The guide has been prepared to introduce digital-social entrepreneurship to them and to contribute to the digital transition processes by improving their digital skills. The manual was produced as a result of the project Emakers, funded by the Erasmus+ Program.
The project Greencoach is a 36 months project involving environmental organizations, formal and non formal education providers, and sport federations, with the aim to tackle the issue of environmental footprint of sport organisations by incorporating a monitoring benchmarking system and a better sustainability approach in their daily management of their actions. To reach that, we worked on developing different tools.
This guideline is intended to provide farmers with practical guidance on how to organize a successful internship for youth and young adults. It is not only about giving young people the opportunity to gain valuable work experience and build self-confidence, but also about how farmers can benefit from this collaboration by passing on their knowledge and skills and thus creating a new generation of workforce in agriculture.
This Manual is one of the main results of the project named "Be-Inclusive: Tools for Equality and Inclusion in Youth Work” ; it is thought for leaders of youth organisations, youth clubs, youth workers or representatives of any entity working with young people. In the publication you will find a set of tools that will help you develop or improve your organisation's policies and practices in an inclusive manner.
This educational board game has been developed under the umbrella of the project "YouPlay - YOUth PLAYul engagement", its final version will be disseminated in march 2024. The tool is addressed to youth workers willing to deepen the the topics of the Sustainable Development Goals through a game based activities with young participants. the board game has been thought also to help youngsters to explore soft skills such as strategical thinking, team building, negotiation, and effective communication.
this is the toolkit to understand the best coaching and mentoring approach for a new person requires careful consideration of their individual needs, preferences, and the specific context of the relationship.
The project Greencoach is a 36 months project involving environmental organizations, formal and non formal education providers, and sport federations, with the aim to tackle the issue of environmental footprint of sport organisations by incorporating a monitoring benchmarking system and a better sustainability approach in their daily management of their actions. To reach that, we worked on developing different tools.
This publication is prepared under the project "Fly2work" funded by the Erasmus + Program. The object of this result is to establish a simple process on how to establish the state of the art of youth unemployment problems in Europe and specifically in Spain, Portugal, France and Italy
L'idea del progetto si basa principalmente sulla pluriennale esperienza dei partner nella comprensione interculturale e sulla loro competenza nella creazione di metodologie. Il progetto avrà anche una prospettiva educativa e metterà in risalto concetti quali l'apprendimento e l'imparare a imparare.
The "Non-Formal Toolkit of Digital Social Entrepreneurship - PART A" was prepared under the project "Emakers" funded by the Erasmus+ Program. The contents of non-formal tools have been designed according to digital and social entrepreneurship purposes. Tools are suitable for use by youth workers, youth groups, facilitators and young people.
The project concept is mostly based on the project partners' many years of experience in intercultural understanding and their expertise in creating methodologies. The project will also have an educational perspective and will highlight concepts such as both learning and learning to learn.
This research contains an overview of the youth policy and youth participation in 8 countries in Europe. Italy, Serbia, Estonia, Turkey, Cyprus, Lithuania, France, and Slovakia. The activities investigated the main barriers, limitations and motivations that push youngsters to be active. The research was carried out as part of the project "Connect- the art of youth participation: building connections to shape our future" of the Erasmus Plus program.
The "Non-Formal Toolkit of Digital Social Entrepreneurship - PART B" was prepared under the project "Emakers" funded by the Erasmus+ Program. The output aims to stimulate a reflection on the mentioned key characteristics, providing inputs and key concepts useful for entrepreneurs who want to improve their skills or/or start a new path in the business field.
The goal of the present document (named hereby after the “CEM Framework”) is to define the set of necessary entrepreneurial skills to become a Circular Economy Manager (CEM). The concept is going to be developed further throughout the development of the Work Package 2 of the project, which aims to define a set profile and Curriculum for the CEM.