Digital Library
TDM 2000 International has carefully curated a treasure trove of valuable insights and research materials spanning a myriad of topics closely intertwined with youth engagement, and the very essence of knowledge and values we aspire to share with the world. Our virtual library is a veritable treasure chest of knowledge, tailored to the inquisitive minds of young individuals, dedicated youth workers, and anyone with a passion for exploring. So, without further ado, embark on your journey of discovery.

The "Manual for Inclusive Non-Formal Educational Activities for Young Persons with and without Disabilities" is a comprehensive resource for youth workers and practitioners, focusing on promoting disability rights and fostering inclusion through non-formal education. Rooted in frameworks like the Convention on the Rights of Persons with Disabilities (CRPD), the manual equips practitioners with tools and methods to create inclusive and empowering educational experiences. By utilizing interactive activities such as role-playing and discussions, it encourages critical thinking, empathy, and awareness of the challenges faced by persons with disabilities. Designed to challenge stereotypes and promote respect, the manual serves as both an educational tool and a guide for advocating inclusivity and equality. Its ultimate goal is to foster a culture of lifelong learning, empowering practitioners and youth to build more inclusive communities.

This guide introduces the ABCDemocracy Toolkit, highlighting its features and offering guidance for use with vulnerable youth which provides educational materials, including microlearning lessons, audio and video content, and a digital escape room, all licensed under Creative Commons. The toolkit can be tested through the official platform: https://www.abcdemocracy.eu/

This handbook is useful for organisations and aims to serve as a manual to providing information on different formats of advocacy and contains a set of practical tools to plan, implement and evaluate an advocacy process. It contains information for those trying to understand the policy and advocacy world, who want to see change and influence policy makers.

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This handbook aims to serve as a useful tool for implementing initiatives focused on promoting various themes and concepts related to mental health well-being, especially among young people. The publication has been created in the framework of the project “Giovani all’Ascolto”, (Listen to YOUth in English) financed by the Programme Erasmus+ under the umbrella of the action “European Solidarity Corps – Solidarity Projects”.

During WP2, research studies will be conducted in all partner countries to identify the needs and challenges faced by young people living in rural areas and how these affect their inclusion and active participation in society.

This Toolbox was created in the framework of the project "Flytowork" funded by the European Commission. The general object of this document is to establish a simple process on how to establish the state of the art of youth unemployment problems. The publication aims at defining a set of tools that will help partners and our collaborators identify: 1) The needs of the participants and stakeholders by conducting field research through focus groups. 2) The successful ongoing methodologies used to design onboarding plans. In general, there are several reports showing the needs of the participants involved in this project at the regional, national, and European levels. The European Commission's support for the production of this publication does not constitute an endorsement of the contents, which reflect the views only of the authors, and the Commission cannot be held responsible for any use which may be made of the information contained therein.

The tool is intended to be complementary to the educational board game developed within the project named "YouPlay" downloadable at this link: https://www.tdm2000international.org/digital-library/youplay-educational-board-game-soverana-running-a-sustainable-city/ The Guide contains Policy recommendations, a Presentation of the methodology used for the game to be adapted to other fields, Indication of existing tools and systems to recognize the competences that participants will acquire taking part to the educational activities. The guide is available in 6 languages on the webpage of the project https://youthdialogue.eu/youplay/

This report collects together the materials produced and used for the event “Connessioni” held in Cagliari in November 2023. You will find a general report of the meeting detailing invitees and agenda, training material package, audio video materials and the evaluation report. This publication has been produced and funded by the European Union. Views and opinions expressed are however those of the author(s) only and do not necessarily reflect those of the European Union or the European Education and Culture Executive Agency (EACEA). Neither the European Union nor EACEA can be held responsible for them.

This report is about existing training opportunities for an effective implementation of innovative training and educational activities oriented to rural youth.

This Handbook was created in the framework of the project "Flytowork" funded by the European Commission. It aims to be a guide to ameliorate the proper acceptance of the newcomer into the company, as it has been seen, on-boarding is key for boosting the relationship between the new employee with its surroundings within the first six months. This is exactly what this manual will do, by proposing activities, digital tools and several types of material, companies will have under their disposal a repository of concepts, good practices, activities and relevant digital tools that will help their HR departments to embrace the newcomers at the same time that newcomers will feel more integrated and will build a better relationship with the company. The European Commission's support for the production of this publication does not constitute an endorsement of the contents, which reflect the views only of the authors, and the Commission cannot be held responsible for any use which may be made of the information contained therein.

The Comparative study about environmental education for young people within the project Youth Care, financed by the European Commission through the KA2 Capacity Building action of the Erasmus + Youth programme, is ready and available. Find out more about the situation in Italy, Greece, Montenegro and Albania in this useful document!

this is the D2.3 RYTA RESEARCH REPORT. This project is focusing on promoting rural youth training activities in Mediterranean countries,

This is a project about storytelling as an innovative tool of participation. 4M Storytelling is a method of four Modules that uses visible thinking and storytelling to analyse and streamline otherwise complex issues. Each Module engages a different yet related– area of social activity.

The Educational Game is a board/card game aimed at fostering young people's active citizenship, at enhancing their integration and inclusion, and at strengthening their contribution to the functioning and development of democratic debate. Not only this, it also aims at empowering the participants to play a vital role in their own development as well as that of their communities putting the emphasis on how important is their action to contribute in achieving the Sustainable Development Goals. The Game was designed to help the young direct beneficiaries to learn vital life-skills, develop knowledge on human rights and citizenship and to promote positive civic action.

Check out the highlights of 2023 with our newsletter compilation! Learn more about the stories, achievements, and activities that shaped our network during this extraordinary year. If you have not subscribed yet, do it now on our website!

The Annual Report, represents a way to resume all the productions, achievements, and actions done by the network during 2023. It encapsulates the endeavors and milestones achieved throughout the year, showcasing our initiatives in education, advocacy, and youth engagement. This publication has been produced and funded by the European Union. Views and opinions expressed are however those of the author(s) only and do not necessarily reflect those of the European Union or the European Education and Culture Executive Agency (EACEA). Neither the European Union nor EACEA can be held responsible for them.

This document has been created as part of the project "EU4SARDINIA – Together Towards Democracy: Connecting Europe and Sardinia through European Values" c0-funded by the European Union. The package includes a range of interactive resources and activities aimed at engaging young people and the local community. Participants will have the opportunity to explore the principles of democracy, understand their role as European citizens, and contribute to discussions about the future of Europe. Disclaimer ‘This publication document was co-funded by the European Union. Its contents are the sole responsibility of and do not necessarily reflect the views of the European Union.’

Our project aims to exploit the potential of Social Entrepreneurship and its appeal to new generations, including a youth work approach, to provide an answer for youth's career and the possibility to answer societal challenges simultaneously.

This Publication has been thought to serve as a comprehensive guide of the "Sport-Ent" project, providing an overview of the general framework, the organizations part of the consortium, the main aim and the specific objectives of the project. The core part of the Toolkit consists of a targeted training programmes for sports people in respect of entrepreneurship and football.

Involving youngsters in the agriculture field is a challenging intake. Most youngsters don’t find it applying and interesting as a career path. This document seeks to develop a framework, offering a theoretical toolbox to analyze context-dependent barriers and enable youngsters. Starting from the intention to fill this gap in the professional development of youth workers and educators by providing guidance regarding teaching methodologies and techniques for youth NEETs in the agricultural sector.

The publication is part of the results of the internatioanal project "YouPlay - YOUth PLAYul engagement" and consists in the results of a research on the situation of youth participation conducted in the countries involved in the project (Italy, Serbia, Spain, Malta, Lithuania and Germany)

There is a wealth of information on the Internet on how to set up businesses, social enterprises, and we often get lost in the information overload. That is why, with this guide, we want to put in order the ideas and offer the existing tools on the Internet to develop or improve a business using digitisation. The guide has been prepared to introduce digital-social entrepreneurship to them and to contribute to the digital transition processes by improving their digital skills. The manual was produced as a result of the project Emakers, funded by the Erasmus+ Program.

The project Greencoach is a 36 months project involving environmental organizations, formal and non formal education providers, and sport federations, with the aim to tackle the issue of environmental footprint of sport organisations by incorporating a monitoring benchmarking system and a better sustainability approach in their daily management of their actions. To reach that, we worked on developing different tools.