Digital Library
TDM 2000 International has carefully curated a treasure trove of valuable insights and research materials spanning a myriad of topics closely intertwined with youth engagement, and the very essence of knowledge and values we aspire to share with the world. Our virtual library is a veritable treasure chest of knowledge, tailored to the inquisitive minds of young individuals, dedicated youth workers, and anyone with a passion for exploring. So, without further ado, embark on your journey of discovery.
Publication part of the project Development of new Inter-religious tools- NGO Iuventa
A quarter of a century of EU cooperation for youth policy and practice - European Commission
General conceptual guidelines for what data to collect and how for Q-mark internet platform - Partners of the project StopR
YOUTH WORK AGAINST VIOLENT RADICALISATION Theory, concepts and primary prevention in practice - Council of Europe
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The “DIDACTIC MINE OF YOUTH WORK” project is an innovative initiative focused on fostering entrepreneurial skills among young people through non-formal educational activities. Launched under Key Action 2 of the Erasmus+ program, the project aims to equip youth workers with essential tools for character training, emphasizing sustainable development and collaboration among various stakeholders. Conceived by the Italian association TDM 2000, the project collaborates with organizations from Serbia, Turkey, Spain, France, Greece, and Italy. Objectives The primary goal of the Didactic Mine project is to establish entrepreneurship education as a recognized concept across Europe. It seeks to empower young individuals to become agents of positive change through social entrepreneurship. Key Outputs The project focuses on developing two significant outputs: E-book: This resource contains didactical activities aimed at enhancing entrepreneurial education and promoting social entrepreneurship among youth. Interactive Game - Centered around social entrepreneurship and the Sustainable Development Goals (SDGs), this game engages teenagers and young adults in learning about social issues and entrepreneurial solutions. Both outputs are available in multiple languages to ensure accessibility for a diverse audience. Download the e-book here and explore the other results here:https://didacticmine.socialentrepreneurship-youth.eu/results/
This policy paper is the result of the consultation process undertaken at the local level by the partners involved in the project "Youth Work Seal" in the following countries: Italy,Malta, Portugal, Serbia, Lithuania andHungary. The results in it also refer to online surveys administered through theproject's platformyouthworkseal.youthdialogue.eu whose purpose is to support youth participationthrough digital tools and encourage newforms of dialogue with policymakers.
The Toolkit is a product of the Seminar G.R.E.E.N. (Good Responsible Environmental Education Novelties: Tools for a Better World), an international project developed under the Erasmus+ programme. Its primary aim is to enhance youth workers' awareness of methods and strategies to minimize the environmental impact of their initiatives with young people. The Toolkit features a collection of practices and workshops shared during the seminar.
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This document brings together insights, ideas, and proposed policies shaped by consultations, surveys, and collaborative actions. It presents an overview of the contribution of the network on the state of youth policies, drawings from EU wide-consultations and suggestions for enhancing EU youth programs. Additionally, it incorporates feedback from European youth NGOs, recommendations formulated during the EU Youth in Democracy and CONNESSIONI events. Funded by the European Union. Views and opinions expressed are however those of the author(s) only and do not necessarily reflect those of the European Union or the European Education and Culture Executive Agency (EACEA). Neither the European Union nor EACEA can be held responsible for them.
The "Manual for Inclusive Non-Formal Educational Activities for Young Persons with and without Disabilities" is a comprehensive resource for youth workers and practitioners, focusing on promoting disability rights and fostering inclusion through non-formal education. Rooted in frameworks like the Convention on the Rights of Persons with Disabilities (CRPD), the manual equips practitioners with tools and methods to create inclusive and empowering educational experiences. By utilizing interactive activities such as role-playing and discussions, it encourages critical thinking, empathy, and awareness of the challenges faced by persons with disabilities. Designed to challenge stereotypes and promote respect, the manual serves as both an educational tool and a guide for advocating inclusivity and equality. Its ultimate goal is to foster a culture of lifelong learning, empowering practitioners and youth to build more inclusive communities.
This guide introduces the ABCDemocracy Toolkit, highlighting its features and offering guidance for use with vulnerable youth which provides educational materials, including microlearning lessons, audio and video content, and a digital escape room, all licensed under Creative Commons. The toolkit can be tested through the official platform: https://www.abcdemocracy.eu/
This handbook is useful for organisations and aims to serve as a manual to providing information on different formats of advocacy and contains a set of practical tools to plan, implement and evaluate an advocacy process. It contains information for those trying to understand the policy and advocacy world, who want to see change and influence policy makers.
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This handbook aims to serve as a useful tool for implementing initiatives focused on promoting various themes and concepts related to mental health well-being, especially among young people. The publication has been created in the framework of the project “Giovani all’Ascolto”, (Listen to YOUth in English) financed by the Programme Erasmus+ under the umbrella of the action “European Solidarity Corps – Solidarity Projects”.
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During WP2, research studies will be conducted in all partner countries to identify the needs and challenges faced by young people living in rural areas and how these affect their inclusion and active participation in society.
This Toolbox was created in the framework of the project "Flytowork" funded by the European Commission. The general object of this document is to establish a simple process on how to establish the state of the art of youth unemployment problems. The publication aims at defining a set of tools that will help partners and our collaborators identify: 1) The needs of the participants and stakeholders by conducting field research through focus groups. 2) The successful ongoing methodologies used to design onboarding plans. In general, there are several reports showing the needs of the participants involved in this project at the regional, national, and European levels. The European Commission's support for the production of this publication does not constitute an endorsement of the contents, which reflect the views only of the authors, and the Commission cannot be held responsible for any use which may be made of the information contained therein.
The tool is intended to be complementary to the educational board game developed within the project named "YouPlay" downloadable at this link: https://www.tdm2000international.org/digital-library/youplay-educational-board-game-soverana-running-a-sustainable-city/ The Guide contains Policy recommendations, a Presentation of the methodology used for the game to be adapted to other fields, Indication of existing tools and systems to recognize the competences that participants will acquire taking part to the educational activities. The guide is available in 6 languages on the webpage of the project https://youthdialogue.eu/youplay/
This report collects together the materials produced and used for the event “Connessioni” held in Cagliari in November 2023. You will find a general report of the meeting detailing invitees and agenda, training material package, audio video materials and the evaluation report. This publication has been produced and funded by the European Union. Views and opinions expressed are however those of the author(s) only and do not necessarily reflect those of the European Union or the European Education and Culture Executive Agency (EACEA). Neither the European Union nor EACEA can be held responsible for them.
This report is about existing training opportunities for an effective implementation of innovative training and educational activities oriented to rural youth.
This Handbook was created in the framework of the project "Flytowork" funded by the European Commission. It aims to be a guide to ameliorate the proper acceptance of the newcomer into the company, as it has been seen, on-boarding is key for boosting the relationship between the new employee with its surroundings within the first six months. This is exactly what this manual will do, by proposing activities, digital tools and several types of material, companies will have under their disposal a repository of concepts, good practices, activities and relevant digital tools that will help their HR departments to embrace the newcomers at the same time that newcomers will feel more integrated and will build a better relationship with the company. The European Commission's support for the production of this publication does not constitute an endorsement of the contents, which reflect the views only of the authors, and the Commission cannot be held responsible for any use which may be made of the information contained therein.
The Comparative study about environmental education for young people within the project Youth Care, financed by the European Commission through the KA2 Capacity Building action of the Erasmus + Youth programme, is ready and available. Find out more about the situation in Italy, Greece, Montenegro and Albania in this useful document!