E-SCAPE: Exploring Supportive Creative Alternative Paths for Education

COVID-19 is having a huge impact on the cultural and creative sector and this is affecting also young people and citizens. It has created psychological problems and fear for the future.We would like to face the issue by using Online Escape Rooms as a tool to support young people in the process of learning and raise their capacities of resilience, problem solving and creative thinking.While the use of escape rooms in education is a nascent idea, the first recreational escape room can be traced back to Japan in 2007: the basic premise is simple: People are trapped inside a space for a specific amount of time and need to solve a number of puzzles to get out.Dr. Scott Nicholson, an American Professor of Game Design & Development, was the first one in 2014 to approach the evolution of Escape Rooms from an educational point of view, therefore attempting to identify the way in which the concept could practically fit in various educational scenarios and programs. The power of this tool in the digital world is yet to be fully explored, but it for sure adds value in terms of inclusion, reach, and usefulness in times in which "on spot" activities might be more difficult to realize.The objectives we want to achieve are:- Provide an innovative ICT–based model, with theoretical and practical methods that will motivate young professionals in NGOs to enhance creative skills on young people and their target groups.- Support youth workers to harness the potential of digital learning environments to build high-value skill sets within their target groups;- Test with applying innovative methodology in each partner country and gather feedback for improvements;- Expand youth workers’ tutoring tools with an enabler for conducting “Educational Escape Room” games, and encourage them to create online learning opportunities for youth;- Strengthen cooperation in the cultural and creative sector and exchange of information and good practices between diverse entities in different areas of Europe.The project will last for 24 months (March 2021 – February 2023) and is divided into the following phases:a) The State of Art research “The First Looking at Learning” will outline problems in the area of creative learning in each involved country's education systems, viewing education policy documents and the actual situation in education.b) A second research, “The Key Elements of Creative Learning Environment”, will exploit the potential to enable new forms of teaching and transform the learning experience of online education escape rooms.c) Creation of a manual which will show several ways to properly create a learning experience of education through escape rooms online.d) Short term staff training. The main aim of the training course is to enable the youth workers involved to understand the manual previously created in order to become a new important online tool in their daily youth work.e) App development. This phase will be concentrated on developing an educational online escape room appf) Multiplier events.g) Transnational Partners Meetings.All methodology are based on the following principles:- Face to face learning with non formal education methods mixed with theoretical inputs- Cooperation for the achievement of the results and exchanging good practices and ideas- Active involvement of the target groups to ensure their empowerment and therefore the achievement of project results.- Transferability, as the activities can be easily replicated with other models and within another context.The project will involve 120 youth workers and over 3000 youth directly in its life cycle.On a long run, we can foresee that the methodology developed within our project can lead to the creation of a variety of tools to be used for different educational purposes in different contexts.

E-SCAPE: Exploring Supportive Creative Alternative Paths for Education
Start Date
01/03/2021
End Date
28/02/2023
Action
KA2 - Cooperation for innovation and the exchange of good practices
Funding programme
KA227 - Partnerships for Creativity
Website
Venue
Italy, Portugal, Germany, Lithuania, Estonia and Spain

Discover more projects

Giovani all'Ascolto

The “Giovani all'Ascolto”, Listen to YOUth in English project is co-financed by the Programme Erasmus+ under the umbrella of the action “European Solidarity Corps – Solidarity Projects”. The mental health of youth has for years now, been an indispensable priority in the design of supportive...

Circular Economy Manager for SMEs active in the Agri-food sector (CEMforSME’s)

The Cem for SMEs project aims to assist SMEs managers in their professional development so that they can help their companies make the transition from the linear to the circular economy It will contribute to CE skills and competencies development, through the design...

Youth Match Point

Youth Match Point is a 2 year long project funded by the Erasmus + Programme. The project's main goals include the facilitation of active youth participation in civic matters, allocation of resources, facilitation of meaningful relationships among young individuals and youth workers, and the...

Circular Economy Manager for SMEs active in the Agri-food sector (CEMforSME’s)

The Cem for SMEs project aims to assist SMEs managers in their professional development so that they can help their companies make the transition from the linear to the circular economy It will contribute to CE skills and competencies development, through the design...

Youth – Capacity building , Action and Responsibility for the Environment

Youth– Capacity building, Action and Responsibility for the Environment (Youth-CARE) project is a structured effort of 5 civil society organizations to bring the theme of environmental preservation and action at the centre of attention for young people living in...

Creating EU Villages

Creating EU Villages aims to bring more opportunities and European values into remote areas which used to be left behind when it comes to youth work Rural youth will be empowered to create their own youth clubs to gather and run activities, as well as youth-led...

EU4Sardinia

Together Towards Democracy: Connecting Europe and Sardinia through European Values- EU4Sardinia The Awareness of the functioning mechanism of the European Parliament is too often very distant, miss understood, or even missing in many areas of the Union therefore the activities will take place in...

ABCDemocracy - Political literacy for Young vulnerable

ABCDemocracy is a small-scale partnership within the Key Action 2 of the Erasmus Plus programme This project involves three countries from Spain (Asociación Moviéndote por la Integración y la Participación Ciudadana), Italy (TDM 2000...

Changemakers for European Democracy

The YouPlay project empowers youth NGOs to enhance young people's skills, initiative, and active citizenship through innovative educational tools and international collaboration. Implemented by seven partners across six countries, it focuses on democratic participation, youth engagement, and promoting the Sustainable Development Goals (SDGs).

Operating Grants to support Civil Society Cooperation in the field of Youth- 2024

It continues also for the year 2024, the support of the Civil Society Cooperation via operating grants to our network TDM 2000 International. Primarily, this is enabling us to continue working with youngsters and bring them...

YOUTH WORK SEAL: Taking youth work to the next level!

YOUTH WORK SEAL: Taking youth work to the next level! is a youth participatory project (Key Action 154, Erasmus Plus programme) based on the on the relationship between active participation and youth work In particular, the project focuses on the sharing and use...

Green Sport and Outdoor Activities for Environmental Awareness & Lifestyle

The Green Sport and Outdoor Activities for Environmental Awareness & Lifestyle project, part of the Erasmus+ Programme, promotes green sports and outdoor activities to foster environmental awareness and healthy living. Implemented by four NGOs from three countries, it focuses on youth empowerment, community engagement, and sustainability through research, best practices, and international collaboration.