Step into the Digital Library!
Here, TDM 2000 International has carefully curated a treasure trove of valuable insights and research materials spanning a myriad of topics closely intertwined with youth engagement, and the very essence of knowledge and values we aspire to share with the world.
Our virtual library is a veritable treasure chest of knowledge, tailored to the inquisitive minds of young individuals, dedicated youth workers, and anyone with a passion for exploring. So, without further ado, embark on your journey of discovery.
Happy reading!
Digital Library
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Educational Package EU4SARDINIAThis document has been created as part of the project "EU4SARDINIA – Together Towards Democracy: Connecting Europe and Sardinia through European Values" c0-funded by the European Union. The package includes a range of interactive resources and activities aimed at engaging young people and the local community. Participants will have the opportunity to explore the principles of democracy, understand their role as European citizens, and contribute to discussions about the future of Europe. Disclaimer ‘This publication document was co-funded by the European Union. Its contents are the sole responsibility of and do not necessarily reflect the views of the European Union.’ Read More
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Toolbox for identification of needsThis Toolbox was created in the framework of the project "Flytowork" funded by the European Commission. The general object of this document is to establish a simple process on how to establish the state of the art of youth unemployment problems. The publication aims at defining a set of tools that will help partners and our collaborators identify: 1) The needs of the participants and stakeholders by conducting field research through focus groups. 2) The successful ongoing methodologies used to design onboarding plans. In general, there are several reports showing the needs of the participants involved in this project at the regional, national, and European levels. The European Commission's support for the production of this publication does not constitute an endorsement of the contents, which reflect the views only of the authors, and the Commission cannot be held responsible for any use which may be made of the information contained therein. Read More
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Practical Handbook on Onboarding MethodologyThis Handbook was created in the framework of the project "Flytowork" funded by the European Commission. It aims to be a guide to ameliorate the proper acceptance of the newcomer into the company, as it has been seen, on-boarding is key for boosting the relationship between the new employee with its surroundings within the first six months. This is exactly what this manual will do, by proposing activities, digital tools and several types of material, companies will have under their disposal a repository of concepts, good practices, activities and relevant digital tools that will help their HR departments to embrace the newcomers at the same time that newcomers will feel more integrated and will build a better relationship with the company. The European Commission's support for the production of this publication does not constitute an endorsement of the contents, which reflect the views only of the authors, and the Commission cannot be held responsible for any use which may be made of the information contained therein. Read More
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Policy recommendations and adaptation GuideThe tool is intended to be complementary to the educational board game developed within the project named "YouPlay" downloadable at this link: https://www.tdm2000international.org/digital-library/youplay-educational-board-game-soverana-running-a-sustainable-city/ The Guide contains Policy recommendations, a Presentation of the methodology used for the game to be adapted to other fields, Indication of existing tools and systems to recognize the competences that participants will acquire taking part to the educational activities. The guide is available in 6 languages on the webpage of the project https://youthdialogue.eu/youplay/ Read More
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YOUPLAY Educational Board Game "SOVERANA: Running a Sustainable City"The Educational Game is a board/card game aimed at fostering young people's active citizenship, at enhancing their integration and inclusion, and at strengthening their contribution to the functioning and development of democratic debate. Not only this, it also aims at empowering the participants to play a vital role in their own development as well as that of their communities putting the emphasis on how important is their action to contribute in achieving the Sustainable Development Goals. The Game was designed to help the young direct beneficiaries to learn vital life-skills, develop knowledge on human rights and citizenship and to promote positive civic action. Read More
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Annual Report 2023The Annual Report, represents a way to resume all the productions, achievements, and actions done by the network during 2023. It encapsulates the endeavors and milestones achieved throughout the year, showcasing our initiatives in education, advocacy, and youth engagement. This publication has been produced and funded by the European Union. Views and opinions expressed are however those of the author(s) only and do not necessarily reflect those of the European Union or the European Education and Culture Executive Agency (EACEA). Neither the European Union nor EACEA can be held responsible for them. Read More
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CONNESSIONIThis report collects together the materials produced and used for the event “Connessioni” held in Cagliari in November 2023. You will find a general report of the meeting detailing invitees and agenda, training material package, audio video materials and the evaluation report. This publication has been produced and funded by the European Union. Views and opinions expressed are however those of the author(s) only and do not necessarily reflect those of the European Union or the European Education and Culture Executive Agency (EACEA). Neither the European Union nor EACEA can be held responsible for them. Read More
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Compilation Newsletters 2023Check out the highlights of 2023 with our newsletter compilation! Learn more about the stories, achievements, and activities that shaped our network during this extraordinary year. If you have not subscribed yet, do it now on our website! Read More
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StoritellingThis is a project about storytelling as an innovative tool of participation. 4M Storytelling is a method of four Modules that uses visible thinking and storytelling to analyse and streamline otherwise complex issues. Each Module engages a different yet related– area of social activity. Read More
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RYTA Desk Research on existing training opportunitiesThis report is about existing training opportunities for an effective implementation of innovative training and educational activities oriented to rural youth. Read More
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RYTA Qualitative Researchthis is the D2.3 RYTA RESEARCH REPORT. This project is focusing on promoting rural youth training activities in Mediterranean countries, Read More
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RYTA quantitative researchDuring WP2, research studies will be conducted in all partner countries to identify the needs and challenges faced by young people living in rural areas and how these affect their inclusion and active participation in society. Read More
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PROPAGRI Orientation Toolkitthis is the toolkit to understand the best coaching and mentoring approach for a new person requires careful consideration of their individual needs, preferences, and the specific context of the relationship. Read More
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PROPAGRI Hosting an internship for NEETThis guideline is intended to provide farmers with practical guidance on how to organize a successful internship for youth and young adults. It is not only about giving young people the opportunity to gain valuable work experience and build self-confidence, but also about how farmers can benefit from this collaboration by passing on their knowledge and skills and thus creating a new generation of workforce in agriculture. Read More
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PROPAGRI Pedagogical FrameworkInvolving youngsters in the agriculture field is a challenging intake. Most youngsters don’t find it applying and interesting as a career path. This document seeks to develop a framework, offering a theoretical toolbox to analyze context-dependent barriers and enable youngsters. Starting from the intention to fill this gap in the professional development of youth workers and educators by providing guidance regarding teaching methodologies and techniques for youth NEETs in the agricultural sector. Read More
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Beta version - Educational Game YouPlayThis educational board game has been developed under the umbrella of the project "YouPlay - YOUth PLAYul engagement", its final version will be disseminated in march 2024. The tool is addressed to youth workers willing to deepen the the topics of the Sustainable Development Goals through a game based activities with young participants. the board game has been thought also to help youngsters to explore soft skills such as strategical thinking, team building, negotiation, and effective communication. Read More
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research YouPlayThe publication is part of the results of the internatioanal project "YouPlay - YOUth PLAYul engagement" and consists in the results of a research on the situation of youth participation conducted in the countries involved in the project (Italy, Serbia, Spain, Malta, Lithuania and Germany) Read More
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SPORT-ENT_Trainer ToolkitThis Publication has been thought to serve as a comprehensive guide of the "Sport-Ent" project, providing an overview of the general framework, the organizations part of the consortium, the main aim and the specific objectives of the project. The core part of the Toolkit consists of a targeted training programmes for sports people in respect of entrepreneurship and football. Read More
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Be-Inclusive Tools for Equality and Inclusion in Youth WorkThis Manual is one of the main results of the project named "Be-Inclusive: Tools for Equality and Inclusion in Youth Work” ; it is thought for leaders of youth organisations, youth clubs, youth workers or representatives of any entity working with young people. In the publication you will find a set of tools that will help you develop or improve your organisation's policies and practices in an inclusive manner. Read More
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FULL Manual Greencoach StaffandManagersThe project Greencoach is a 36 months project involving environmental organizations, formal and non formal education providers, and sport federations, with the aim to tackle the issue of environmental footprint of sport organisations by incorporating a monitoring benchmarking system and a better sustainability approach in their daily management of their actions. To reach that, we worked on developing different tools. Read More
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